Sunday, February 7, 2010

3D model of legendary game character

something I started to work on since last year december for giga convention at art institute of technology in DC. my initial goal was to build a character completely from scratch using the powerful zsphere and zsketch available in the new zbrush 3.5- however, after much struggle, i decided that i should go back to the trasitional method- which is to import the lowrez basemesh from other 3d application.
also i intended to finish the texturing and rendering straight out of zbrush but i became quickly frustrated at the limitations and my lack of knowledge in that aspect of program and finally have decided to do the rest in the softimage. however, transfering the meshes from zbrush and xsi was not as easy breezy as one would have thought. after much obtimization on the meshes, i finally bought the geometry count to manageable size and am ready to rock and roll in my 3d application of choice.
here's the work in progress render of character in softimage.

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